I was experimenting with various tools within after effects, and ended up creating a dusty effect and applied it to one of our renders to see how it could work.
Monday 25 November 2013
Re-Texturing The Bird
We decided to re-texture the bird so it looked more like the concept we created.
Shading Tests
Final Renders
Texture Maps
Legs
Shoulders & Clavicle's
Wings
Spine
Environment Textures
I originally textured the church with textures that were huge, it made it look like a miniature, this is the "final render" of the huge scene.
I then went back and re-did the textures
Sunday 24 November 2013
Wednesday 20 November 2013
Texturing the Bird
For texturing I used mostly shaders. The reasoning behind this was that the arms and legs are too small to actually see any detail of the wood grain.
The UV mapped bird
The final render of the bird.
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