Tuesday, 19 November 2013

Environment Textures


 These are the textures i used:

Altar Cloth

Book

Stained Glass Windows

Window Frame

Floor, with a little easter egg, this won't be shown in the animation, this is just a little thing we put in for our own amusement.

Front and Side Walls

Structural Beams, hard to see because of the dark colour, but its there! 


Main beam that the animation is set on.





Environment Texturing

Texturing the church was really fun, but i did face a few problems along the way.

















It was at this point that i showed George and Nadia my progress. This is where the problem came in, the colours were a bit off because my colorblindness, so I sat down with the group and managed to take all of the textures back into Photoshop and colourise them to look their natural colours.





Monday, 18 November 2013

Mechanics Of The Bird

Concept 


Here was our original concept for the insides of our bird, it was a glass cylinder which would attach to the spine of the bird. The cogs within them would be powered by air which travels inside the cylinder and pump it into the air bags, which represents the bird's lungs. 

Modelling





However when I came to modeling I noticed that the cylinder wouldn't be able to bend with the spine of our model, so I changed the design of the model to something which would be more appropriate for animating.

Saturday, 16 November 2013

Narrative: Bird Rigging & Rig Test Animation





Texturing And Shading The Nest


UV Maps



I re-modelled some parts of the nest to reduce the polycount as there was a lot of geometry. and made the base of the nest more flat and wider to have more room to animate in. 



Render Tests

Thursday, 14 November 2013

Modelling: Nest





As part of our group I was in charge of modelling the nest and the egg. Using the different twigs which I first modeled, I duplicated and combined them using half a sphere as a base to work from.