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Year 2
Showing posts with label
UV Maps
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Showing posts with label
UV Maps
.
Show all posts
Saturday, 16 November 2013
Texturing And Shading The Nest
UV Maps
I re-modelled some parts of the nest to reduce the polycount as there was a lot of geometry. and made the base of the nest more flat and wider to have more room to animate in.
Render Tests
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